Boys Tournament Rules

Games will be conducted using the current year’s Minnesota Youth Rules, with the following modifications:

Pregame

• Home team is second team listed on bracket/pool

• No coin toss: home team picks a goal to defend and away team gets AP.

• Coaches may be certified together to save time.

Time factors

• Games consist of two 20-minute halves with running time.

• Halftime is 5 min.

• There is a central clock.

• No on-field time is allotted for team warm-ups.

• The clock is a central horn at game time on the hour, half time, start of second half, a double horn at two minutes remaining in second half, end of second half. 

Suspended games

• Any bracket game interrupted by weather with at least half of the game played and the score not tied will be considered final. If at least half of the game has been played and the game is tied, it will proceed directly to the tiebreaker when it is determined that teams can return to the field.

• If a bracket game is interrupted with less than half of the game played, the half will be completed when play can be resumed and the game will be declared completed at the conclusion of that half or will advance to the tiebreaker. 

• If a bracket game has its start delayed due to storms, when play can be resumed, the teams will play one half of the game or as much of the game as can be fit into the original time slot, whichever is longer. If the game is tied at this point, it will go to the tiebreaker.

Equipment

• All standard equipment rules apply including mouth guard requirements.

• Officials will perform random equipment inspections at least once per half.

• Coaches may call for equipment inspections prior to the last three minutes of the game. 

• Each team provides balls for the end line and sideline on their half of the field.

Time-outs

• Each team is allowed one 1-minute time-out per game,. The central clock does not stop. Both teams must be ready to play within 1 minute of the time the time-out was granted. No timeouts in the last two minutes of play.

• Time-outs called according to standard rules.

• Officials may call additional timeouts for water breaks if there is high heat and humidity.

Substitution

• Regular substitution is permitted when a goal is scored or when a timeserving penalty is assessed (subject to the usual 0:20 limit).

• All other substitution is to be done “on the fly” (i.e., via special substitution).

Tie games

Ties stand for pool play 

Tiebreaker is used for bracket play and is posted on the 2nd page

Suspensions / Ejections

• If any player or coach is ejected, that ejection stands for the current game and the following game. 

• The tournament reserves the right to suspend or expel any player, coach, spectator or team from the tournament without refund.

Boys Lacrosse Tiebreaker 

  • There will be no overtime for divisions with pool play

  • Tie breakers for pool play are as follows, (These tie breakers will be applied when breaking ties within a pool). The same tie breakers apply when breaking a tie within a division. (Division tie breakers will be applied when breaking ties within a full division, this is only relevant if a division has multiple pools, but if teams will be ranked across the entire division.

Tie Breakers listed in order:

  • Points
  • Head to Head
  • Head to Head goals differential
  • Goals allowed
  • Goal Differential (Max Score Differential - 8)
  • Goals Scored 
  • Coin Toss  
  • The maximum goal differential allowed per game is 8 goals.

  • If more than two teams are tied at the completion of pool play. Utilize the Tie Breakers listed above, until one or more teams are eliminated. If two teams still remain, return to the top of the tie breakers list to resolve. 

  • Tourney Machine has a list of tie breakers and may involve software to determine tie breakers. Woodbury United Lacrosse website may over-ride this determination. 

  • Ultimately, if the above factors do not resolve a tie, Black and Blue Tournament Director can resolve the tie. 

Boys Lacrosse Tiebreaker (Bracket Play)

Because US Lacrosse has specifically stated that Braveheart tiebreakers should not be used for youth games and because many tournaments need a quick resolution to tournament games in order to stay on schedule, the following tiebreaker may be adopted by tournaments when time does not permit having regular overtime periods,

The rules are as follows:
• Coach-requested equipment checks are allowed, subject to the usual rules, prior to a tiebreaker goal being scored to end the tiebreaker
• Each team has a goalie, one long-stick player, and two short-stick players for a total of 4 players (except for 10U there will be a goalie and three short-stick players).
• If there are penalties being served at the end of regulation, they carry over to the tiebreaker.
• Possession does not carry over from regulation, but could be awarded due to a dead-ball foul after the end of regulation. While possession does not carry over, being short for the tiebreaker face-off is a significant disadvantage and the man-up team is very likely to gain possession.
• If a team is down 3 or more players at the end of regulation, the penalties will stack so that the team will be down only 2 players for the face-off.
• If a team is down one or two players for the tiebreaker face-off, they can choose whether one of the players on the field for the face-off will have a long stick. However, if the penalties expire to take the team back to 3 players, they must have one long stick player on the field when the penalties are released.
• Teams defend the same goal they defended in the as the same of regulation and must use the goalies on the field at the end of regulation.
• Two players face off at center, with 1 player from each team behind each wing line (or with a foot on the defending crease for 10U). Goalies must stay behind their restraining lines (or in the crease for 10U) until the face-off ends.
• It is a technical foul for a goalie to step on or over the midfield line. Other players may go anywhere.
• The first team to score a goal wins.
• Every two minutes, at the first opportunity that does not interfere with an imminent scoring
opportunity and with a team in possession, the officials will stop play and all non-goalkeepers
will sub out of the game.
• At the stoppage after 2 minutes, the three field players will be replaced with two short-stick players (so each team will have a goalie and two short-stick players, assuming no penalties).
• Substitution will continue approximately every two minutes after that—using the same criteria for a stopping point—with 2 field players per team, assuming no penalties.
• Other than these substitution points every two minutes, there are no live-ball or dead-ball substitutions permitted, except in the case of an injury timeout, in which case the injured player must sub out of the game (the opposing team may also substitute one player at this time).
• A team will never play with fewer than 1 field player plus a goalie. If a penalty would take a team below this minimum, the penalty stacks: the penalized player must wait to start serving the penalty until a previous penalty expires, at which point his team continues to play man-down. This is similar to the standard stacking rule. If a team is down two players at the 2-minute substitution point, one of the penalties must be converted to a stacked penalty during the stoppage substitution.
• If an on-field player is penalized and has to be replaced on the field with another player due to the stacking rule, the opposing team will also be allowed to substitute a player, but it is not required to do so.
• There are no team timeouts permitted.
• For 10U, it is preferred that ties stand, but if the tiebreaker is used there is no two-pass rule.
• All other standard rules apply, including counts.

http://tinyurl.com/tiebreaker2017

Girls Tournament Rules

Pregame

  • No on-field time is allotted for team warm-ups.

  • If a team is not on the field and ready to play at the scheduled start time, a delay-of-game foul will be assessed.

  • The home team is the second/bottom team listed on the bracket or pool.

  • There will be no coin toss. The home team will pick a goal to defend in the first half and the away team will get AP.

  • Coaches may be certified together if needed to save time,

  • The clock is a central horn at game time on the hour, half time, start of second half, a double horn at two minutes remaining in second half, end of second half.

  • Each team should provide 4 game balls per game (1 for center and 3 for end lines).

     

Rules and Format

The US Lacrosse rules and best practices for girls will be followed along with MSLAX age-specific rules for Minnesota. https://www.mslax.net/page/show/4085703-league-rules

  • U10
    • goalies used if both teams have a goalie
    • one ATTEMPTED passes required maintaining possession -
    • 2 players must stay back behind restraining line
    • no checking
    • yellow card player substitutes and team does not play short during penalty. 
    • if team is up by 4+ goals, losing team gets draw possession 
    • If up by 8+ goals, three COMPLETED passes required 
  • U12
    • one COMPLETED pass required in offensive end
    • modified checking allowed - below shoulder 
    • 4 players stay back behind restraining line
    • yellow carded player serves 2:00 in penalty box and team plays short
    • if team is up by 4+ goals, losing team gets draw possession 
    • if up by 8+ goals, THREE COMPLETED passes required 
  • U14
    • no pass restrictions
    • full high school rules checking allowed
    • 4 players stay back behind restraining line
    • yellow carded player serves 2:00 in penalty box and team plays short
    • if team is up by 4+ goals, losing team gets indirect draw possession - must pass off of draw possession 
  • The clock begins running at the scheduled start time for the game regardless of whether the teams are ready to play, unless Head official deems a delay is required.
  • Games will be 2 – 20 minute halves with a 5 minute half-time.

  • One (1)  team timeouts permitted per game – of a maximum duration of 1 minute. None in the last 5 minutes of running clock play.

  • For Bracket Play : Games tied at the end of regulation time will result in a maximum of two 3-minute sudden victory running time periods after a 3-minute rest and coin toss to choose field side.

  • For Pool Play: Any ties in the standings will be determined by: points, head to head, head to head goal differential, goals allowed, goal differential (max 8), goals scored, and lastly a coin flip.

  • In running time, the clock stops does not stop because of central clock

See the score table instructions for the heat index policy in case of very hot weather.